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Low-life, low-tech.

Enter a world of low-cyberpunk where everything is going pretty solidly to shit, but that doesn't mean you can't have fun and make a few bucks while it does.

Take on the role of a contractor, a mercenary for hire helping the ultracorps fight eachother and maybe doing a little good along the way, in this table-top roleplaying game for at least 1 player and one gamemaster and explore a world filled with low-magick, low-technology, and the constant struggle to stay alive and get ahead.

A take on cyberpunk taking into account the current direction of our actual world and the likely limitations we'll see in the future, along with some magick and ghosts thrown in just for fun, this game attempts to re-imagine early 90's era cyberpunk for today.

This is a first-run alpha edition prototype currently in playtesting and development, so a lot of tweaking and home-ruling might be necessary to make it work just right.

The first version of the game was designed in 4 days for the "Super Secret No-Pressure Caltrop Core Jam" using Caltrop Core.

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Click download now to get access to the following files:

Call it in the Air A Caltrop Core Game (1).pdf 779 kB

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